why do you want the high level to show green when it is Not full ?
are you talking about a TOO high/overfull indication?
or the normally full indication?
to me
red is always a fault of some sort
green is always condition fulfilled/running correctly/process is how you want it to be
in your case i would use a stack light
the stack light would actually mimic the level in the silo which seems to be more intuitive to me
or a set of lights on the panel face stacked in a column
the bottom being power on and normal (this should always be on)
next higher would be the empty indication (if needed/wanted)
next higher would be green the normal full indication
next higher would be the over full indication (if needed/wanted)
the top light would be a fault flashing red (and a horn outside, if it is for people not in the room where the controls are)
are you talking about a TOO high/overfull indication?
or the normally full indication?
to me
red is always a fault of some sort
green is always condition fulfilled/running correctly/process is how you want it to be
in your case i would use a stack light
the stack light would actually mimic the level in the silo which seems to be more intuitive to me
or a set of lights on the panel face stacked in a column
the bottom being power on and normal (this should always be on)
next higher would be the empty indication (if needed/wanted)
next higher would be green the normal full indication
next higher would be the over full indication (if needed/wanted)
the top light would be a fault flashing red (and a horn outside, if it is for people not in the room where the controls are)